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Prof. Dr. Eike Langbehn

Forschungsschwerpunkt
Mixed Reality, Human-Computer Interaction, Game Design
Bildungseinrichtung
HAW Hamburg

Kurzvita

Eike Langbehn is Professor for Media Informatics at Department for Media Technologies at HAW Hamburg since March 2021. His fields of work include XR and games.

He studied Computer Science in Oldenburg and Hamburg and graduated with a PhD thesis about perceptual aspects of VR locomotion in 2019. In 2020, he co-founded Curvature Games, a Hamburg-based games studio that is specialised in narrative VR experiences. Since 2012, he has been working in the games industry as a programmer and game designer on titles for different platforms including web, mobile and VR.

Eikes research is focused on (3D) human-computer interaction in spatial environments, especially in XR and games, and investigates perceptual aspects and how they affect player experience. It is driven by the question how stories can be told in interactive media. He published in the most competitive conferences of the field including ACM SIGGRAPH and IEEE VR and is actively involved in the research community. Eike is regularly invited as a speaker at conferences and gatherings in the area of VR and game development.

Kontakt

Prof. Dr. Eike Langbehn
HAW Hamburg
Medientechnik
Finkenau 35
22081 Hamburg

Social

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Forschungsprojekte

Virtual Empathy for Real Impact (VERI)

HAW Hamburg, Hamburg
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Virtual Reality wird oft als „Empathy Machine“ bezeichnet, da die Technologie es ermöglicht, die Perspektive einer anderen Person einzunehmen. Dies könnte zum Beispiel helfen Menschen für Themen wie Sexismus und Rassismus zu sensibilisieren. Bisher existieren jedoch…

Ausgewählte Publikationen

Langbehn, E., Steinicke, F., Lappe, M., Welch, G. F., & Bruder, G. (2018). In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Transactions on Graphics (TOG), 37(4), 1-11. DOI:https://doi.org/10.1145/3197517.3201335

Zur Publikation

Langbehn, E., Lubos, P., Bruder, G., & Steinicke, F. (2017). Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr. IEEE transactions on visualization and computer graphics, 23(4), 1389-1398. DOI: 10.1109/TVCG.2017.2657220

Zur Publikation

Langbehn, E., & Steinicke, F. (2019). Space walk: A combination of subtle redirected walking techniques integrated with gameplay and narration. In ACM SIGGRAPH 2019 Emerging Technologies (S. 1-2). DOI: https://doi.org/10.1145/3305367.3327976

Zur Publikation

Langbehn, E., Lubos, P., & Steinicke, F. (2018, April). Evaluation of locomotion techniques for room-scale vr: Joystick, teleportation, and redirected walking. In Proceedings of the Virtual Reality International Conference-Laval Virtual (S. 1-9). DOI: 10.1145/3234253.3234291

Zur Publikation

Tags

Virtual Reality
Augmented Reality
Mixed Reality
Human-Computer Interaction
Interaction Design
Game Design
Game Development
3D User Interfaces
Interactive Storytelling
Interactive Systems